Digital Projects Reflection

As the field of digital humanities continues to grow, the field becomes harder and harder to describe, as a concept initially vague becomes increasingly broad. In a review of digital projects, our class covered mapping projects, including language mapping and animations of ancient sites laid out over a timeline, as well as digitization of pamphlets from a former French colony. Even this variety of projects doesn’t begin to represent the field of digital humanities, in which one can also include heritage gaming museums. And, compared to traditional “ivory tower” academia, the benefits are also endless, as digital humanities provides ample opportunity for collaboration, public peer review, transparency and increased dissemination. Despite all these factors, since beginning to study digital humanities just a few weeks ago, the largest takeaway for me has been the accessibility of the digital. Coming from a humanities background, the digital realm has always seemed to be something populated by math geniuses, an idea enforced by the math course requirements for Computer Science majors in university. I’m encouraged now to see that not only are numerous free sources and plug-ins available to streamline the process, but also ample resources are provided by universities like mine to the student body at large to gain higher digital literacy.

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